Well, that's when the actual mini-games come in. But how do you fill up the meter?, you might ask. For each game, there's a meter the more you fill up the meter, the more points you get (by the way, you've got to get the maximum number of points on every mini-game to actually fill up the film meter and unlock newer areas. Each area has six or more games, all of which must be cleared to proceed. Each marked area is apparently one area occupied by the Rabbids so it's up to Rayman to travel there and snap some pics that will, uh, somehow save the world? I'll get back to you on that one.Įach area is divided up into a number of different mini-games, and this is where Raving Rabbids 2 really starts to get the ball rolling. See, the entire game is divided up into areas of the world different continents are marked with plungers (supposedly the universal motif of the Rabbids themselves). But the whole photography premise of the game never comes into play, except for the fact that there's a little "film meter" the meter fills up as you score points in mini-games, and you've got to fill up the meters to unlock more games. Instead, you take control of some unnamed entity (most of the time) or a Rabbid itself (occasionally) as you play through the myriad of mini-games that the title offers. In fact, Rayman never really comes into the picture at all. What's weird about the story is that it really has no bearing on the actual game. Now, it's up to Rayman not to save the world, but rather to get photographs of the invaders. Essentially, the Rabbids have left their home-planet and have set their sights on an even greater prize: Planet Earth. The story is told with sparse dialogue and fun, colorful pictures. The plot, if it can really be called such, is simple and laid out before the game even begins. Rather than being cute little pets, could they perhaps be crazed, evil beasts concerned only with world domination? Well, the second outing with the Raving Rabbids on the DS attempts to let you find out. But Ubisoft's Wii launch title, called Rayman Raving Rabbids, forever changed many peoples' views on the rodents.
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The shooting games are on-rail, with rabbids rendered in real-time over full motion video of cities and famous locations around the world.Rabbits are pretty cute, right? I mean, they're all fuzzy and quiet and small and y'know, cute. Customizing characters are just visual and have no in-game effect. Visit the plaza to customize your characters, use the jukebox, watch the credits and launch the shooting games. The more trips you play, the more minigames you unlock. Replay all the minigames you've unlocked.
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Each trip has eight different minigames plus a music game. The main mode consists of five different trips around the world. There are a total of 45 minigames in the game, plus five on-rail shooting levels. The difference between this incarnation of the crazy bunnies and the previous one is that all the minigames can be played with 4 players simultaneously whereas in the previous game, Rayman: Raving Rabbids, you had to take turns. Rayman Raving Rabbids 2 is what those of you who played the first one would expect, plenty of crazy, highly competitive minigames.